story script 2

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 New york city. A population of 8,363,710 has more than  1.3 million people — largely comprised of women, children, seniors, the working poor and people with disabilities, that rely on soup kitchens and food pantries. Many organizations like food bank for New York, and wpf.org. As we speak millions of people are on the streets begging for food, and money. Ways we can decrease this is if we step to the occasion. People can give food that they throw out for a waste. I am going to join the Unicef club and talk to my fellow peers about world hunger especially in NYC. We need to stop it before it gets worse. More people die from starvation then aids and malaria. Some people don't think hunger could kill so many people , but look at the data. One in every six children die from hunger related diseases. One life taken from starvation, food poisoning or something else tragic is enough for people to take action. Together the world can give food to people that need it. WORLD HUNGER CAN END if people take action. we need to first take action. I hope his video shows people the affect of hunger in the world and tells them that they should start thinking about helping to.

Mapping Worksheet: Story Plan

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Mapping Worksheet: Story Plan
 
Topic/Theme:
 
Story Summary: video games especially violent video games affect peoples lives. this could increase in bullying in schools, violent behavior towards others, drugs and alcohol abuse, and many other things that can hurt a young boy or girls life. I play video games a lot, so i want to make sure its okay to play vilent video games for a long period of time without showing an affect of violence or bad behavior.
 
 
 
What images relate to this story that you want to capture?
violence, some video ames that are violent, i want to get a video clip of a game that encourages violence.  
 
 
 
 
 
 
Who are the characters for this story? Identify potential people you could interview and
what those people will add to the story.
people from this show called x-play that reviews video games
 
 
 
 
 
 
 
What sounds do you hear when thinking about this story?
 gun shots, explosives, flushing toilets
 
 
 
 
 
 
What questions will be raised by your story? Or, what traditions will be documented?
 is violent behavior actually a sign of video games affecting children
 
 
 
 
 
Why will this story be interesting to others?
 i hope so. i know a lot of people are into video games and probably wonder about this as well as i do.
 




Name: Andrew Casale

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Name: Andrew Casale
CSI Global Technology
Digitales Evaluation Rubric
1. A Hard Decision  
Story Title (hyperlink story title to website) :
Author:Suffern Middle School
Category                                                 Grade                                                            Criteria                                                  
Content Knowledge                         Developed                                          At least two points-of-view unfolded understanding of the topic
Text Communication                       Examplar                                           Word choice is powerful – specific, accurate, vivid/descriptive
Voice/Sound Communication                                                                    Creates insightful emotional mood/tone/impac




2. A trip to the moon 
Story Title (hyperlink story title to website) : 
Author: Jason & Pam

Category                                                 Grade                                                            Criteria                                                  
Text Communication                        Examplar                               Word choice is powerful – specific, accurate, vivid/descriptive







Story Title (hyperlink story title to website) : 
Author: Kim an elementary school teacher in Illinois 

Category                                                 Grade                                                            Criteria                                                  
Voice/Sound Communication              Exemplar                                                         Creates insightful emotional mood/tone/impact    



Name:                                ...

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Name: Andrew Casale                                                                21st century Technology
4/12                                                                                               Digital Story 2
 
 
Introduction to Digital Story 2
 
 
1) What is your Topic:
 how video games affect people.
 
2) What is the time period of story:
 the 21 century
 
3)List the major points, facts, events, people, and/or ideas of your story:
 certain video games give people different emotions
video games that are educational are not sold as much as violent videogames
all people play video games so it affects all people
 
 
 
 
4)Why do you feel this story is important to tell?
 because this affects a lot of people in violence and thinking. 
 
 
 
5) What are some challenges of telling this story? (hard to find information, personal, etc)
 some people have multiple effects on a situation like video games and how they effect people.
 


 
6) List some images that come to mind when you think about this story?
violent video games, learning video games, bullying, how people react



7) How does your project relate to our CSI Graduate Portfolio?
my project has a lot to do with culturally aware. video games have all different cultures with multiple characters. it also has to do with 21 century technology. 
 
 
 
 

 



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Digital Storytelling Rubric

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Digital Storytelling Rubric


CLICK HERE for complete digital story rubric


Graded by:


CATEGORY

4

3

2

1

FOCUS

Point of View - Purpose

Establishes a purpose early on and maintains a clear focus throughout.

Establishes a purpose early on and maintains focus for most of the presentation.

There are a few lapses in focus, but the purpose is fairly clear.

It is difficult to figure out the purpose of the presentation.

FOCUS

Point of View - Awareness of Audience

Strong awareness of audience in the design. Students can clearly explain why they felt the vocabulary, audio and graphics chosen fit the target audience.

Some awareness of audience in the design. Students can partially explain why they felt the vocabulary, audio and graphics chosen fit the target audience.

Some awareness of audience in the design. Students find it difficult to explain how the vocabulary, audio and graphics chosen fit the target audience.

 

Limited awareness of the needs and interests of the target audience.

 

CONTENT

General

Photostory contains 10+ pictures and appropriate music/narration

Photostory contains 8-9 pictures and appropriate music/narration

Photostory contains 6-7 pictures and music/narration may or may not be appropriate

Photostory contains 5 or fewer pictures and music/narration may or may not be appropriate

CONTENT

Images

Images create a distinct atmosphere or tone that matches different parts of the story. The images may communicate symbolism/metaphors

Images create an atmosphere or tone that matches some parts of the story. The images may communicate symbolism/ metaphors.

An attempt was made to use images to create an atmosphere/tone but it needed more work. Image choice is logical.

Little or no attempt to use images to create an appropriate atmosphere/tone.

ORGANIZATION

Sequencing of Information

Graphics & story line are organized in a clear, logical way. The story is easy to follow.

Most information is organized in a clear, logical way.  One picture seems to be out of place.

Two or more pictures seem to be out of place making the story difficult to follow.

There is no clear story.  Pictures seem to be sequenced randomly.

STYLE

Voice - Consistency

Voice quality is clear and consistently audible throughout the presentation.

Voice quality is clear and consistently audible throughout the majority (85-95%) of the presentation.

Voice quality is clear and consistently audible through some (70-84%)of the presentation.

Voice quality needs more attention.

STYLE

Voice - Pacing

The pace (rhythm and voice punctuation) fits the story line and helps the audience really "get into" the story.

Occasionally speaks too fast or too slowly for the story line. The pacing (rhythm and voice punctuation) is relatively engaging for the audience.

Tries to use pacing (rhythm and voice punctuation), but it is often noticeable that the pacing does not fit the story line. Audience is not consistently engaged.

No attempt to match the pace of the storytelling to the story line or the audience.

STYLE

Layout

Layout is exceptionally creative and visually appealing.  The fonts, color, and background all work together to provide a consistent theme and a presentation that is easy to view/read. 

 

Layout is creative and visually appealing.  The fonts, colors, and background almost provide a clear theme. It is generally an easy presentation to read and follow.

 

Layout is visually appealing although some slides may be too cluttered or too empty.  The fonts, colors, and background do not necessarily provide a theme and there may be parts that are difficult to view/read.

 

Layout lacks visual appeal and is sometimes too cluttered or too empty.  It may be confusing at times.  The fonts, color, and background do not work well together  in the presentation making it difficult to view/read. There may be too many types of fonts, etc.

 

CONVENTIONS

Grammar

Grammar and usage were correct. 

Grammar and usage were typically correct, and errors did not detract from the story.

Grammar and usage were typically correct, but errors detracted from story.

Repeated errors in grammar and usage distracted greatly from the story.

CONVENTIONS

Pictures/Graphics

Images are clear and in focus and cropped if necessary

 

Most pictures are clear and in focus and cropped if necessary

 

Some pictures are clear and in focus and cropped if necessary

 

Most pictures are not clear and are not in focus

 

 

 

Total Score  __32____40 points